![]() Then there’s the endgame, “Fazeer’s Dun’djinn” (yes, that pun is terrible, but I lowkey love it). Torchlight III may not be the deepest ARPG out there, but it provides just enough depth and nuance to create some healthy build variety. Relics do come with passives that bolster the basic attacks for certain weapon types, but there really isn’t anything saying you have to use a bow on a Sharpshooter. No one class is locked to a specific weapon or armor type, meaning players can toy around with whatever they so fancy. well, okay, the Sharpshooter is a little staid in comparison, using “ammo” (AKA, stamina) to power select abilities, but their class-exclusive pets can easily demolish hordes of enemies. The Dusk Mage alters between light and dark spells to conjure of an assortment of bonuses, while the Railmaker lays down rail tracks for their turret/pet/murder train to follow along. The Forged is a steampunk Johnny-5 that builds up heat that can be “vented” by select abilities for a potent boost to damage. It can be argued that the classes in Torchlight II were better, but I found each class in III to be good fun to play. ![]() Mix in the ability to equip three legendary skills found on equipment looted in the field, pet skills (pets do make a return here), and the gear itself and you have a system that allows for some creative builds without drowning the player in an overabundance of options.Ĭlass design is largely great as well. That’s roughly 14 class skills and 10 relic skills for a grand total of 24 to play with per character, though the three tiers of unlocks for each does provide some additional variety. The four classes come with two skill trees of their own, and each can choose one of five relics that act as a subclass. Torchlight III comfortable sits in the middle of the pack in this regard. It doesn’t help affairs that ARPGs like Path of Exile are capable of melting the average gamer’s brain due to the sheer volume and density of systems within, so recent ARPGs have tried to find a middle-ground that offers up greater complexity than Diablo 3 without going as in-depth as Path. It’s still the same old isometric view with a bar full of skills and a whole lot of clicking. ![]() ARPGs haven’t evolved too dramatically since 2012, despite Grinding Gear Games’ Path of Exile having done quite a bit to shake things up. That sensation isn’t purely on Torchlight III.
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